![]() These continue to be popular games amongst the Persian people. Specifically, backgammon and possibly poker were developed in this region ( Martin and Mason 2006 Schwartz 2007). ![]() in excavation sites throughout Mesopotamia where the Persian Empire once reigned ( Schwartz 2007). Archaeologists have found predecessors of dice and board games that date back to 3,000 B.C. Gambling has historical relevance for this group games of chance have been, and continue to be, an important part of the Persian culture. One less-studied cultural group that may also be predisposed to gambling-related disorders is that of Iranian heritage. Additionally, a cross-sectional study evaluating gambling problems among 96 Southeast Asian refugees found that rates of pathological gambling among that sample were as high as 10 to 25 times that of the general population ( Petry et al. The 2001–2002 National Epidemiological Survey on Alcohol and Related Conditions found the prevalence of gambling-related disorders to be almost double in African Americans (2.2%), Native Americans (2.3%), and Asian Americans (2.3%) relative to Caucasians (1.2%) ( Alegría et al. Studies suggest that the rates of gambling-related problems may be higher among certain populations ( Binde 2005 Raylu and Oei 2004). Our results support the notion that underlying cultural factors play a role in the development of gambling disorders. Possible explanations for the higher prevalence of gambling disorders in this sample are discussed. Pathological gamblers showed a considerable difference in subscale scores between enhancement and either coping or social motives, and problem gamblers showed a considerable difference between enhancement and coping motives. According to the Gambling Motives Questionnaire, enhancement was the preferred motive for gambling (“because you like the feeling, because it’s exciting, to get a high feeling, because it’s fun, because it makes you feel good”). Of this sample, 20% ( n=37) and 7% ( n=13) screened positive for problem and pathological gambling, respectively. The objective of this case study is to explore gambling pathology, gambling behavior, and gambling motives among Iranian-Americans using a convenience sample ( N=182) at a September 2010 Iranian festival in Southern California. Although games of chance have been a notable part of Iranian culture for thousands of years, there is almost no research exploring gambling in this population. ![]() Nearly half a million United States residents identify themselves as being of Iranian origin, and many in this population are of high socioeconomic status. ![]()
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